The alternate history premise
Teslapunk typically rests on an alternate history divergence point: a moment at which Tesla's vision succeeded where, in our timeline, it did not. The most common divergence is the completion and success of the Wardenclyffe Tower project, which would have demonstrated wireless power transmission at scale. Writing a credible teslapunk alternate history requires working through the cascade of consequences from that divergence: how does successful wireless power affect the development of the electrical grid, the power companies, the political economy of energy, and the physical infrastructure of cities and countryside? The alternate history that has been thought through produces a world that feels genuinely different from ours; the one that merely adds Tesla aesthetics to a basically-our-world setting produces a costume rather than a world.
Tesla as character vs. Tesla as myth
Teslapunk fiction that features Tesla as a character must navigate the gap between the real historical person (eccentric, obsessive, brilliant, sometimes grandiose, ultimately financially ruined) and the mythologized figure of popular culture (suppressed genius, free energy prophet, mad scientist). The real Tesla is more interesting than the myth because the myth cannot fail: the myth's suppression explains any shortcoming, while the real Tesla's failures were his own. Writing Tesla as a character who has the real person's specific eccentricities (the pigeon obsession, the specific phobias, the relationship to Westinghouse and Edison), whose ideas are both brilliant and sometimes wrong, produces a figure who drives story rather than merely decorating it.
The electromagnetic world: what changes
In a world where wireless electricity succeeded, the physical and social landscape changes in specific ways that teslapunk fiction should work through. There is no national grid of power lines: electricity is ambient, available anywhere with the right receiver. This affects architecture (no wiring running through walls), urban planning (no utility poles or underground cables), transportation (electric vehicles without charging infrastructure because the charge is ambient), and economics (if power cannot be metered, it cannot be sold). The specific differences between the teslapunk world and ours are where the story lives: the technologies that existed in our world but were abandoned because they couldn't compete with fossil fuels might have developed differently, the global south might have electrified on a different timeline, the power companies of our world might not have the same political power.
Electrical spectacle and its dangers
The visual spectacle of high-voltage electricity (arcing discharges, plasma, electromagnetic interference, the ghostly glow of electrical phenomena) is teslapunk's most distinctive aesthetic element, and it is most effective when the spectacle has genuine physical consequences. The Tesla coil that is beautiful to watch is also dangerous to touch; the wireless power transmission that lights cities is also potentially lethal at close range; the electromagnetic resonance that powers everything also interferes with other systems in unpredictable ways. Writing the electrical aesthetic with awareness of its physical dangers produces both dramatic consequence and a sense of authentic technology: beautiful things that are also genuinely powerful, in both the useful and the dangerous sense.
The current wars and their aftermath
The historical “War of Currents” between Tesla (AC) and Edison (DC) is teslapunk's foundational conflict, and writing teslapunk requires understanding what was actually at stake in that conflict: not just technical superiority but the business model of electricity itself. DC power requires generating stations close to the point of use; AC can be transmitted over long distances. Tesla won the War of Currents in our timeline, but J.P. Morgan's withdrawal of funding from the Wardenclyffe project prevented the further development of wireless transmission. The teslapunk divergence typically happens at that funding decision: what if Morgan had funded it, or what if Tesla had found another way? Working through the consequences of that decision produces the teslapunk world's specific political texture.
Teslapunk and other electropunk traditions
Teslapunk sits within a broader family of electropunk aesthetics that includes dieselpunk (the aesthetic of the diesel-powered interwar period), atompunk (the aesthetic of 1950s atomic optimism), and gaslamp fantasy (Victorian-era magic). Like all of these, teslapunk is primarily an aesthetic mode that can be applied to various genres: adventure, mystery, romance, political thriller, or cosmic horror all work within the teslapunk aesthetic. Understanding teslapunk's relationship to these neighbors clarifies what is specifically teslapunk: not just the period (it ranges from the 1890s through the early 20th century) but the specific technological optimism, the specific figure of Tesla, and the specific political question of what free energy would mean for existing power structures.